Parts
Cockpit
Chassis: Bipedal Legs
Chassis: Inverse Legs
Chassis: Multiple Legs
Chassis: Tracks
Chassis: Hovers
Chassis: Wheeled Legs
Generator
Large Weapons: Huge Rocket
Large Weapons: Missile
Large Weapons: Huge Cannon
Small Weapons: Machine Gun
Small Weapons: Grenade Launcher
Small Weapons: HEAT Missile
Small Weapons: Shotgun
Small Weapons: Assault Rifle
Small Weapons: Sniper Rifle
Small Weapons: Sniper Cannon
Small Weapons: Rocket Launcher
Small Weapons: Cannon
Small Weapons: Howitzer
Small Weapons: Mortar
Small Weapons: Anti-HOUND Pile
Small Weapons: Landmine
Small Weapons: Bomb Dispenser
NA Maker
NA Jammer
Sensor
Missile Counter
Rotorcraft
Radiator
Fuel Tank
Armour
Spacer
System Device: Mobility
System Device: Weapon
System Device: Stability
- Defended Durability is calculated as D*F*75/1000 where D = Durability, F = Defence (either KE or CE).
- Cockpit death is calculated as P+D*(F+G)*75/1000 where P = Part durability (as above), D = cockpit durability, F = cockpit defence, G = part defence.
- Damage is calculated as P^2.1/1000 where P = Penetration Power. Is represents the raw damage done by the weapon, when firing on a defence 0 part.
- DPS is calculated as D/R*F*1000 where D = Damage, R = Reload time, F = Full Auto.
- Effective DPS is calculated as above but using 250 as a minimum reload time.
- Firing time is calculated as (A/F-1)*R/1000 where A = Ammo, F = Full Auto, R = Reload Time.
- Total Damage is calculated as A*D where A = Ammo, D = Damage.
- Base drop is calculated as (Ceiling(400000/D/F)-1)*R/1000 where D = Damage, F = Full Auto, R = Reload time. Note this only applies to KE weapons! It is meaningless for CE weapons!!!